Fantasy Life's Utilization Report

Utilization Report
Volume is king in fantasy football and sports betting, and this report will help you understand which players are due more or less according to their roles. It is a great way to know who is overperforming (sell high) and underperforming (buy low) based on historical data tied to metrics we know drive volume.
Dwain McFarland

What is the NFL Utilization Season Stats page? 

The NFL season stats page is where you can track the utilization stats for every single player from a year-long perspective. 

Whereas the Utilization report game log on Fantasy Life presents you with a breakdown of each player’s utilization metrics from a game-by-game perspective, the season-long NFL Utilization Stats page allows you to view the totality of every player’s utilization metrics. 

This allows you to compare players and see where they rank versus their peers. You can filter by snaps for QB and RB, and routes for WRs and TEs, to remove small sample sizes.

In the season-long stat page on Fantasy Life, you can find all of the same stats that appear in the game log section of the Utilization report and also find a few extra categories that pertain specifically to season-long utilization – such as PPR Max and PPR average ranks. 

Below is a breakdown of each stat in the season-long stats page in its entirety. 

What stats can you find on the NFL Season Stats page?

The term utilization in the NFL most often gets used when referring to a player's snap count, target share (receivers), or rushing attempts (running backs). However, utilization stats also go much deeper than that, and understanding how these metrics work can help you become a sharper fantasy player and bettor. 

Below is a full list of terms you’ll find in the utilization tool’s season-long stats page along with definitions and how to best employ some of these stats for fantasy and betting.

Raw vs. Percentage - Raw numbers versus the percentage of that team plays

QB

Snaps - Number of snaps played by a player.

DB - Number of dropbacks by the player. A dropback is defined as a designed pass play (i.e., attempts, sacks, and scrambles).

Pass Plays - Pass Attempts. Excludes: Sacks, spikes, and scrambles.

ADOTAverage depth of target. How far the ball travels on average for a QB’s pass attempts.

COMP % - Completion percentage. Completions divided by pass attempts.

YPA - Yards per attempt. Passing yards divided by attempts.

DES RUSH ATT - Designed Rush Attempt. These are different than scrambles. Designed rushing attempts are plays where the QB is the intended primary ball carrier to start the play.

SCRAMB - A dropback that turns into a run play for the QB. This is separate from designed run plays.

Sacks - Number or percentage of plays that resulted in a sack.

I5 ATT - Rush attempt inside the five-yard line.

PPR MIN - Lowest fantasy point total for the player that year in PPR scoring.

PPR AVG - Average fantasy point total for the player that year in PPR scoring.

PPR Max – Highest fantasy point total for the player that year in PPR scoring.

PPR Rank - Positional rank in PPR scoring.

RB

RUSH ATT - Number or share of designed rushing attempts. Scrambles don’t count towards designed rushing attempt shares.

Routes - Number of routes a player has run. Route participation divides routes run by team dropbacks.

Targets - Number or share of targets.

TPRRTargets per route run, sometimes called target rate, is a metric that evaluates efficiency. Instead of looking at the total number of targets that a player earns, it highlights how often each player is targeted when running a route.

SDD Snaps - Short down and distance are any plays with two or fewer yards to go on second, third, or fourth down.

LDD Snaps - Long down and distance are any plays on third or fourth down with three or more yards to go.

2 MIN SNAPS - Snaps when an offensive player is in the two-minute (hurry up offense). These snaps are based on the pace of play and are not defined exclusively by the time left on the clock.

WR/TE


Catchable Targets - Targets deemed as catchable. Note: An inverse relationship exists between aDOT and catch rate. Higher aDOT players typically have lower catchable target rates and vice versa. Dividing receptions by catchable targets provides a player’s true catch rate.

Air YardsAir yards track how far the ball travels past the line of scrimmage on a player’s targets. Dividing air yards by targets provides us with aDOT.

EZ Targets - Number or share of end zone targets.

3/4 Down TGTS - Number or share of third and fourth down targets.

PA Targets - Percentage of a player’s targets off of play action attempts. Play action targets are worth ~20% more than non-play action targets in PPR formats.